If Green can have the ultimate Coastal Piracy with Toski, Bearer of Secrets, then White can be allowed some actual good draw too, no
Dihada solves a lot of issues that casual Angels decks suffer from, and so shes a fine option to delve into the archetype deeper
It is weighted heavily towards two and three-cost so that you can play multiple cards each turn and have more opportunities to build your board while bouncing other cards back to your hand
The more card search we get in Lorcana, the more interesting deck building will become, making it easier to find specific techs when needed, and making it easier to interact with opposing strategies
If its a Saga, put up to three lore counters on it
Steel cards are powerful cards boasting higher attack and defense stats, while Sapphire gives players more strategic options with cards that play off each other