This deck contains the following cards:Extra Deck (x4):Mekk-Knight Crusadia Avramax (x1) - Super RareMekk-Knight of the Morning Star (x2) - RareWorld Gears of Theurlogical Demiurgy (x1) - RareMonster (x28):Mekk-Knight Indigo Eclipse (x2) - Super RareMekk-Knight Yellow Star (x3) - RareMekk-Knight Red Moon (x3) - RareMekk-Knight Purple Nightfall (x3) - CommonMekk-Knight Blue Sky (x3) - CommonMekk-Knight Orange Sunset (x3) - CommonMekk-Knight Green Horizon (x3) - CommonMekk-Knight Avram (x3) - CommonWorld Legacy - "World Shield" (x3) - CommonWorld Legacy - "World Lance" (x2) - RareSpell (x10):World Legacy Scars (x2) - RareWorld Legacy Key (x2) - RareWorld Legacy's Memory (x3) - CommonColumn Switch (x3) - CommonTrap (x2):World Legacy Whispers (x2) - Rare This deck contains the following cards: Extra Deck (x4): Monster (x28): Spell (x10): Trap (x2):
You will not be running any Dark Magician Girl cards in this deck, and youll want two Apprentice instead of three
Afterwards, overlay "Fortress" into "Full Armored Dark Knight Lancer"
Some customers come in with clouds of stink around them, sending potential customers out the door
Realms Uncharted, Tempt with Discovery, and Sylvan Scrying will grab whatever tri-color land you need to get all your colors, or even your Command Tower
With the high crew cost of three, I think the deciding factor of how much play Heart of Kiran sees will be how good the ability to crew Heart of Kiran with a loyalty counter from a planeswalker is, an ability on a Vehicle that we havent seen before