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Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control
Each creature can only have one at a time, with the newest token being the one that remains if you put a new one on
[12] Reception [edit] TheGamer comments that "less experienced players will find the streamlined rules to be beginner-friendly and easy to learn"
Card advantage comes in many forms, and the best commanders almost always have it Cost and colour identity some commanders are strong because they are relatively cheap and can come down early, while for others its about colours they unlock via their identity, enabling you to play the best cards and overcome any weaknesses mono or two-colour decks can face The Best MTG Commanders This list could easily be three times as long, but its been refined to just 10 of the best commanders MTG has to offer
Conclusion Red card draw in MTG may be unconventional, but it can definitely be effective