In a three-color deck it's better than a Guildgate by giving you the flexibility to choose one half of its mana
This was an incredible catch-all against any combo deck, and it had the added bonus of taking out the Snapcaster menace by cutting them off from their means of pulling ahead in the match, like Cryptic Command or simply Snapcaster Mage
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Jund is probably the color identity where youll sacrifice lands the most, allowing you to use its ability when it enters, too
Plus, in the right deck, you can still often cast Thought Monitor for just one mana, although thats more difficult to pull off
This is one of the primary issues NWO was trying to avoidtoo many mechanicsexcept the complexity is exacerbated by these unnamed mechanics being harder to keep track of