Unlike traditional Mardu strategies, Dihada focuses on speed and efficiency, often presenting wins as early as turns 2-3
Incapsula incident ID: 421000750021763085-52819112696812239
The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch." If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card
And it is efficient, mind you, above all because it's a bit of a color pie break, letting red get rid of problematic cards like enchantments
While proto ward increases the cost of a spell, this frost armor/ward counters the spell unless the cost is paid
Each card appeared to have a number combination indicative of some sort of power and toughness, a color identity (now known as Ink), and what is assumed to be a casting cost in the top left