Cant ever have too many of those, right
The ability to find any equipment you want on turn two and be ready to play and attach it on turn three is already great, but Cloud has another ability: As long as he's equipped, all triggered abilities of his equipment and himself trigger an extra time
Chandras Phoenix I run a mono-red planeswalker deck where Chandra's Phoenix earns its spot
In general, not many cards should be able to withstand a 9000 power First Strike, but with Edgar [8-005C] supporting from behind, Sabin [11-018H] would be able to defeat any opponent with up to 10,000 power without giving them a chance
When looking at Wilds of Eldraine from a financial standpoint, and above all when factoring a card's selling price as you sit down for a Wilds of Eldraine draft, the first thing to mention is that all Wilds of Eldraine boosters (including Draft boosters) contain at least one card from a bonus sheet: Enchanting Tales, a reprint of 63 of the most popular enchantments in Magic: The Gathering's history
Spending a bunch of mana to make some creatures connive can tear through your deck, bulk up your team, and fill the graveyard all at once