While initially viewed with skepticism owing to its kid-friendly IP, Lorcana has proven to be a mechanically deep game with some stellar artwork to fuel the chase for its most valuable cards
Jodah, the Unifier players are already salivating, as are Counters players who have noted that the counters never move off Aerith when she dies, so they can be moved onto the Ozolith
Professor Hojo* Making abilities cheaper is useful, and Hojo comes down early to help you make it work, but it's fair to wonder if his mad science is really mad enough even with the card draw to be worth the time given the limits
Despite picking it up with a collector's edition of the disastrous 1.0 release, I found myself struggling to be able to play when the game was made far better once again
This is because even the best cards in your deck usually arent worth paying an additional 2 mana to play
The Epic cards may not feature new artwork, but the glimmer and shine on them and the open air card frame will still make them something worth pulling