Sol Ring and Mana Crypt go, as well as other artifacts which produce more mana than they cost to cast, such as Mana Vault and Grim Monolith
You lose 2 life Ghastly Death Tyrant A 6/5 creature that when it enters the battlefield, you choose one Destroy target enchantment an opponent controls and you lose life equal to its mana value Creatures you control get deathtouch until end of turn Imps Mischief Change the target of target spell with a single target and you lose life equal to that spells mana value Shatter the Oath Destroy target creature or enchantment Create a Wicked Role token attached to up to one target creature you control Black Enchantment Removal by Forcing Opponents to Sacrifice Enchantments Another decent black enchantment removal strategy is to utilize blacks strength of sacrifice

Along with matching the general power level of a precon, Bracket Two decks should contain: No cards from the Game Changers list No extra turn cards intended to be chained together No two-card combos No mass land destruction Only a couple of tutors Bracket Three: Upgraded Bracket Three is where you find more powerful decks capable of reliably ending the game in around six turns , potentially out of the blue with a late-game two-card combo
Feather, the Redeemed Feather, the Redeemed seeks to exploit the many combat tricks in Magic that are vital in Limited but often fall off quickly once we move into Constructed formats
Until then, here's a closer look at the most-played decks of the tournament
If you want to play black, you're going to need at least a couple of copies of Sheoldred for the sideboard