I think I would probably try Everflame Eidolon, Sightless Brawler or even Hopeful Eidolon over the more vanilla ones I played
Whenever a creature you control thats enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it
Getting them graded makes them easier to sell and possibly even increases their value
Yshtola, Nights Blessed Y'shtola, Night's Blessed encourages a more controlling game plan focused around big, expensive spells
Unlike Dragons of Tarkir, which was widely panned as for casuals, only to succeed in shaking up the scene in both Modern and Standard, Magic Origins features a ton of cards that are seemingly powerful, but hard to evaluate, resulting in a mix of both over and under-costed cards currently for sale
Some players will also argue that its luck-dependent, as drawing the right card at the right moment makes a lot of difference