Its a niche card that hasnt seen much play recently, but its the exact kind of specific synergy piece that can jump from bulk to a few dollars overnight once its featured in a popular deck tech
Some are restricted to your own turn, while others can be played to disrupt your opponents' gameplans
Based on the number of cards and Pokemon ex in the set description, it does not appear our set will feature cards from Crimson Haze
Enchantment that keeps the permanent from untapping One of blue's most common answers in Limited is an enchantment (usually an Aura) that keeps a permanent (usually a creature) from untapping
Since we need to discard to get our stuff working from our Commander's self-exile, most of my card draw is red's discard to draw which is called "rummaging." The two cost discards two, and draws three on the second turn, so you can make sure that happens, and don't sleep on the life gain either here
Youre more likely to see a value hold on, say, Eternal Witness (which can port into most green decks) than a high-powered green commander (which can only really be used as the commander in one specific deck)