Whenever she quests, her other characters gain extra strength and can return to the player's hand when banished , making her the key support for a strong offensive force
For tips and tricks on building a Lorcana deck, check out CBR's Disney Lorcana deck-building guide
We kept the number of cards depicting magic spells and limit breaks low, as we wanted many of our instants and sorceries to depict memorable story moments from games, and those noncreature slots were in direct competition
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At the same time, her Trance ability lets you mill two cards at the start of your combat phase to gain flying until the end of the turn, moving two cards per turn to the graveyard and making her more likely to hit the enemy player
Shes got an ability that sort of sounds like it could be a negative (you have to banish either her or two other characters of yours), but works incredibly well when you pair it with certain Merlin cards