Her Garchomp gave players one of their toughest champion battles ever, making this card extra special for those who lived through those encounters
Planes usually have two important parts: A main ability which can be a continuous effect, such as Tazeem in Zendikar (whose ability is that creatures can't block while this plane is active), or a triggered ability, such as Undercity Reaches from Ravnica (which allows the controller to draw a card each time one of their creatures deals combat damage to a player)
Monk of the Open Hand Monk of the Open Hand is an Uncommon White 1/1 creature that gains a +1/+1 counter whenever you cast a second spell each turn
When youve got cards you are encouraged to sandbag like solid removal spells, youre rewarded for not holding onto your lands
I have a few ideas for you, but most of them don't really use sagas, but I am a big fan of Zur decks and studied up on them a bit, most of the ideas are to increase the power level/offer backup plans that I think are thematically similar
I love being able to throw in a common like Impact Tremors which can take your infinite ETBs and only need as many triggers as your opponent has life