Games tend to go much longer when Stax is involved and many players will complain about its ability to produce "Non-Games." These are games where neither player has deterministically lost, but players are also prevented from impacting the board in a meaningful way
If you need a flyer for the final push, it's obviously an option to cast it on your own creature to prepare an Inkling
The abilities of the different character cards are easy to understand and don't have any unnecessary filler text in them
The Burning Sigil of Tzeentch provides random buffs and debuffs to allies and enemies respectively, with it's 4th edition rules allowing it to increase speed of friendlies and reducing speed of enemies, buffing and debuffing attacks, and even dealing damage, all determined by random dice rolls
Card Set(s) -Side Yamato- [ST-09] CARD VIEW ST09-011 | C | CHARACTER Monkey.D.Luffy Attribute Strike Block Icon 1 Type Land of Wano/Straw Hat Crew Card Set(s) -Side Yamato- [ST-09] CARD VIEW ST09-012 | C | CHARACTER Yamato Attribute Strike Block Icon 1 Effect [When Attacking] You may add 1 card from the top or bottom of your Life cards to your hand: This Character gains +2000 power until the start of your next turn
Cards like Leonin Arbiter had trouble climbing in the past because the barrier to entry on mana was so high