Charmeleon has the following attacks: Slash - 40 damage
Among these modes includes making your opponent discard two cards, dealing three damage to anything, destroying either an artifact or a planeswalker (goodbye Urza!), giving you creatures menace and trample for the turn, giving creatures you dont control -1/-1, or creating two tapped Powerstone tokens
It is worth remembering that I will consider this list based on the western release
You always want to cast Planar Outburst for its awaken cost, so youre left with the only threat in play when the dust settles
It allows you to hold up interactions, such as counter magic or removal
Unless your opponents are packing massive buffs of their own, theyll struggle to effectively race you