Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory
My logic then was that I wanted a deck that had Force of Wills for Karn but also could win fast and thus have game against Dredge
Shantotto just happens to have a remarkably strong ability that allows her to shine in a way that's a minor challenge and a major delight
A three mana Flyer with Toxic 1 is something youll always play, and the Proliferate upside here is pretty sweet, especially because it works with the Poison counters
Rise of the Dark Realms often fills that role in black as a card that handily profits from the large number of board wipes in the format
A person being forcible lobotomised by sharp, hideous machinery, it's one of the worst fates imaginable