This card truly seems to be designed because precons nowadays have nearly 40 lands in them by default
Your opponents discards fuel Waste Not and other payoffs while halving their options from hand
These days, the game plan for maintaining cultural relevance revolves around making the most ill-advised, hair-brained, headline-grabbing business decisions possible
Second, with Eldrazi gone, the format would likely return to the pre-Pro Tour picture which was more linear (bad for a grindy, value combo) and packed with cheap Lightning Bolt-style removal (bad for low-toughness critters like Servant and Teysa)
Weird flex, but okay dude
You can effectively double your damage output by swinging in with your army of 1/1 tokens and then sacrificing them after damage for that same amount