Invasion of Muraganda A biggie that might get people a little more excited about the fight mechanic, when Invasion of Muraganda comes along, we put a +1/+1 counter on a target creature we control, then that creature fights up to one target creature we dont control
All those artifact lands and tokens suddenly become 3/3 tramplers, and they grow upwards to 6/6 with melee
Hokori, Dust Drinker If your friends thought it was bad when you occasionally drew Winter Orb out of the 99, wait until they see it in the command zone
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Alongside that, they also make it so that any spell that would deal damage to your or a permanent you control has its damage to you prevented
Those seeking to do slightly less terrible things to their friends during casual commander games will find repeatable mass blink effects that net you cards (Cloudblazer, Unquestioned Authority, etc.), the ability to get around mana costs through the Manifest mechanic (Cloudform, Scroll of Fate, etc.), or even double mana from mana rocks is plenty sufficient when it comes to generating incremental value