As explained above, it's too pricy, and with only one trigger per turn, too slow
This can copy any dork on arrival to the battlefield, and keeps the Pirate type
Balamb Garden, SeeD Academy / Balamb Garden, Airborne Rating: 6/10 Since yould always play this as a blue/green dual land, the opportunity cost to put this into your blue/green deck is nonexistent
That alone makes it attractive to artifact-focused decks looking to maintain card flow while developing board presence
Because werewolf decks are creature-heavy, cards like Reckless Stormseeker/Storm-Charged Slasher, Howlpack Piper/Wildsong Howler, The Great Henge and Beast Whisperer also get you a lot of extra value from each of your creatures
Until we revisit the mechanic, itll always have a home as a role-player