However, the more I considered its potential lines of play, the more I appreciated its versatility
Things like the Walking Dead Secret Lair had worried me that Magic wouldn't be creative with its visual presentation of Universes Beyond cards, or worse, resort to using screenshots from movies or shows
For the chapter II ability, either target can have card types the other does not
(Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life
You can reanimate other crazy value cards like Summon: Knights of Round and Summon: Primal Odin, all while keeping up the pressure with smaller Creatures such as Ayara's Oathsworn and Corpse Knight
This is often a bad effect because you cant choose what to get with the spell, and if your opponent has a 6/6 and a 1/1 token, its useless at dealing with the bigger threat