Artifacts and enchantments immediately affect every player in the game (similar to the effect that global enchantments or the old enchant world cards have)
Swiftspear's Teachings " your choice of prowess or haste" (was " gains prowess and haste") For the low cost of one red mana, Swiftspear's Teachings sets up explosive lines of play directly from hand while maintaining card parity
Then, you can pay three mana to, Create a white and black Spirit enchantment creature token
It has enough strategic flexibility to excite enfranchised players without being overtly hostile towards new players
Artifact Color tag templates(None) Akroma's Memorial Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red
More importantly, those extra counters translate directly into more Insect tokens whenever you're ready to cash them in