Tales of Middle-earth sees a crossover between the trading card game and JRR Tolkiens fantasy epic, bringing its many characters, places and story moments from across the authors trilogy of books to a complete set of cards
Single changes from a Kolaghans Command to a Rakdos Charm or from a Stony Silence to a Wear // Tear can make or break a tournament, and it pays to map out exactly how you cover all of the major archetypes in the format with your sideboard
Mechanics Kaldheim features three returning game mechanics and two brand-new ones
As with the First Edition version, none have graded CGC 10 so far.
Zirda, the Dawnwaker Zirda, the Dawnwaker is the other Companion on this list, but while Lurrus represents somewhat fair Magic, Zirdas primary uses are going to be considerably more degenerate
There are 4 spells I have found that help get you more bang out of your trinkets and gew-gaws