OUT: Hypnotic Sprite // Mesmeric Glare Adventure cards are cool, but Mesmeric Glare only hits spells under 3 mana
If you establish any of the myriad loops that cast spells over and over, you win
You'll want to have: Training GroundsTraining Grounds Omen HawkerOmen Hawker James, Wandering DadJames, Wandering Dad The Enigma JewelThe Enigma Jewel If you're running mostly Islands you can even run High TideHigh Tide to set up that one big turn
Our own Kara Blinebry wrote up a nice deck tech detailing one way you can abuse the power of this commander, so if you love combo killing your high powered Bracket 3 or 4 Commander pod, be sure to check it out
The party leaves the area and presses onward and continues on their adventure throughout Cocoon
And some treatments (like extended art or surge foil versions) are reserved for FIN Collector Boosters