Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter
There are three decent activated abilities to pinging a creature, gaining life and nerfing an artifact / enchantment - again, not too shabby
Pairing this Simic card with another token doubler like Doubling Season can get serious numbers of tokens onto the battlefield
Here are the links to the last twenty State of Design articles: As always, I will start by looking back at the year as a whole, examining the highlights and lessons of the year
I was trying to make a rare blue-black spell, so I thought I could make my opponent discard and then do something blue-ish that had to do with the card I made them discard
I am not making a Modern deck and taking it for a spin at next week's local tournament or FNM