For example, thanks to the straightforwardness of its win-con and its limited requirement for tracking counters or triggered/activated abilities, Limit Break is likely going to be the best choice for new MTG players who are drawn to the game thanks to their love of Final Fantasy
It doubles as a surprise shield: Tap 3 mana, exile it, and suddenly your legendary creature gains hexproof and indestructible until the end of the turn
Boompile Do EDH players want cards like this
To make this point, let's pretend your opening hand has only enough land (of the correct colors) to cast your commanders
One option Wizards may consider if things really get bad is some sort of trade-in program
Mono-colored commanders greatly restrict the tools available to you, so they need to supply lots of power to make up for it, and Dragonhawk doesn't get there for me