This can be a helpful way of quickly drawing cards when you need to, but has especially exciting potential when combined with other amethyst Rise of the Floodborn cards that trigger effects as they leave play - letting you yoink them off the field using Yzma, Scary Beyond All Reason, activate their own powers and then draw two cards, all in a single play
She can make a 4/4 dork, and if you decide to ultimate her later on, you wont be embarrassed
Gaelicat Gigantoad Goobbue Gardener Gran Pulse Ochu Gysahl Greens Haste Magic Hecteyes Hill Gigas Ice Flan Ice Magic Instant Ramen Iron Giant Item Shopkeep Laughing Mad Light of Judgment Loporrit Scout Lunatic Pandora Magic Damper Magic Pot Magitek Infantry Malboro Monk's Fist Mysidian Elder Namazu Trader Paladin's Arms Prishe's Wanderings Qiqirn Merchant Qutrub Forayer Red Mage's Rapier Resentful Revelation Retrieve the Esper Rook Turret Sabotender Sage's Nouliths Sahagin Scorpion Sentinel Sephiroth's Intervention Shinra Reinforcements Slash of Light Stuck in Summoner's Sanctum Summon: Choco/Mog Summon: Fat Chocobo Summon: G.F
To me, Lorcana and Disney doesnt seem like they can stand the rest of time due to the stretch of the IP to the card game
Vanish is the newest keyword from set 7: Archazias Island
If there aren't eight or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen