The 12-mana Emrakul is 12/12 and you steal all dorks a foe controls - note there is no give them back here
As a result, this card is only priced at $20 on the low end of things for now
Damage prevention cards often have a substantial weakness in that they dont impact the board or get you ahead
However, being able to shrewdly recycle your army's deck's resources into more warriors for conquest and providing a boost, minor as it is, to the combat efficacy of another unit is at least something
What did surprise me though is how nice the Graveyard subtheme ended up being: I count 20 cards that interact with the graveyard directly with a very generous definition, including anything that recurs (Starfield of Nyx), puts itself in the graveyard (Binding the Old Gods), puts other enchantments in the graveyard (Nyxborn Behemoth), or triggers off enchantments going into graveyards (Narci, Fable Singer)
Naturally, you need a pretty decent ability to offset that rather subpar set of stats, but this Scute gets the job done