In 1v1, your deck would have to play a bunch of inconsequential creatures or token makers and your opponent would need a high-quality army, and you'd still need to be alive with your terrible board
Aggro decks have mice with a million counters, control decks have overlords, and midrange decks have Sheoldred
Let's say there are three active opponents, the controller will create three Eldrazi Spawns that can be sacrificed for one colorless mana given how the copies don't stay on the battlefield after combat
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This used to be a complex deck to pilot, with spreadsheets dedicated to the best lines to take depending on what interaction you faced and how much mana you had
The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast that spell was