if the original creature you copied hits someone else entirely, you're still the one who draws the card
Heres a general ratio you can follow Rough Breakdown of Cards by Cost We put this at about a 50/50 split as its important to have low cost cards for early game, and high cost cards for late game
Sorceress's Schemes is a red uncommon that pulls other instants or sorcery cards out of the graveyard or even exile, and - with the right helpers - creates an infinite loop that will ping your opponent to death
This makes it one-sided, and the fact it minuses stats as opposed to doing damage means it gets around indestructible effects as well
Lands (22) Spells (38) 2 Brainstorm 4 Counterspell 4 Force of Will 4 Accumulated Knowledge 1 Impulse 1 Capsize 3 Intuition 4 Merchant Scroll 4 Donate 4 Illusions of Grandeur 4 Sapphire Medallion 3 Fire Sideboard The combo of Donate + Illusions of Grandeur seemed over the top in those days, giving you a twenty life boost and saddling your opponent with a liability that would rapidly become unwieldy (and take twenty life points with it when they couldnt keep up)
It often costs far less than 6 mana despite being an incredibly powerful threat, and its a devil to interact with between the immense ward cost that makes it hard to target and the triggered ability that makes it impossible to block