Structure of a turn: Main Phase The main phase is the heart of a Disney Lorcana match, its here that youll be filling and using your inkwell, summoning glimmers, questing for lore and challenging your opponents
Given that the Wizard tokens are 0/1s, giving them +1/+0 is a big deal, potentially even giving you a combat phase that you wouldnt have otherwise had
But there were design directives Verhey held to make sure that players would recognize staples of the series even if they hadnt played every game
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If they act the same way (I hope they dont, but humans are humans) then well see people buying in a frenzy, and trying to sell cards that no one is heavily motivated to buy
All the different equipment in this set gives RW a bit of flood insurance, as youll at least have something to do late game