But if the game goes just long enough, Midrange is very good at becoming the deck everyone suddenly realizes they should have dealt with five turns ago
Offering protection, ramp, and a way to avoid equip costs, Codsworth does it all
Currently, my favorite conceptually is TrickbindThassas Oracle is a very common way for a player to try to win, and if you have Trickbind theyre basically guaranteed to lose instead of win unless theyve protected it with a Silence type effect
Unfortunately, Dolly never wrote songs about people named Syrix or Perrie, so we'll move on
While there are a plethora of Summon cards to suit various types of decks, a deck dedicated to summoning and summoners is viable in its own right
But even without that ability, a four-man 3/4 flying lifelinker is a card that a lot of decks would play by itself