There's a reason this card is in pretty much every single mono red commander deck
We spent the day at SQUARE ENIX and had the absolute best time playing with over 30 members of their team
The bouncelands help the deck a lot, because they can bounce themselves in the late game to guarantee you constant landfall triggers
It'll essentially give you two extra draws in your upkeep, and give you either 3/1 tokens or Treasures to take advantage of
Each one features a legendary creature, both hero and villain, and shows a key challenging moment in their story
Neheb, the Eternal Neheb, the Eternal matures Neheb, Dreadhorde Champion, trimming away the discard and draw to double down on mana production