Im including the just-revealed Ghost of Tsushima legend in that, too
On one hand, you can make an Orc army thats pretty massive, able to do your defensive bidding while you attack with just about anything else, but theres also a light reanimation theme since Sauron can bring creatures back
4 Horror Psychic Energy Horror Psychic Energy is the Special Energy for the Psychic-type, and one that benefits it greatly
A deck that focuses on controlling and maximizing the number of Mountains on the battlefield would benefit from using Themberchaud, as it can deal significant damage upon entering the battlefield
But its at least an artifact that interacts with the graveyard somehow
If I could start every game with just one shrine in hand, itd be this one