Golgari instant and sorcery cards destroy permanents, gain you life, and make opponents lose life
The principle of maxing out cards good at every stage of the game is best illustrated below: Creatures (5) Planeswalkers (8) Lands (24) Spells (23) Youll notice this Azorius Control deck has only three copies of Cryptic Command
Ive made some decks around werewolves in the past, but I felt a little bad that I left some wolves behind
There arent many cards that instantly change the dynamic of the game like Fluctuator does
Quintorius, History Chaser Quintorius, History Chaser has card advantage in the +1 and the rest of the abilities lean into go-wide spirits for some tried and true power
Tolsimir, Friend to Wolves was an essential addition, alongside Wolf-Skull Shaman and Wren's Run Packmaster