Released in the spring of 2001 in Japan, and early 2002 in North America
There are different shapes of the tool
Cards often featured humorous or beautiful designs, depending on the consumer's perceived tastes, rather than product-related designs
I've played it for a while now with other players from very active Tricky Gym community Discord and it's so much fun
When I need to find several of the same basic land for say: a Commander deck, and wanting the basics to be all from the same plane, this really speeds up finding the right cards
In order to make the process of designing new Keyword mechanics I decided I wanted to make sure that this was being equally distributed, and that meant that there needed to be a cycle of mechanics, equally across the colours