It does leave the owner of the destroyed permanently with a 3/3 token, but it's a worthwhile trade-off for getting rid of one of the problem permanents on the field
Steward of the Harvest makes it so that a creature can be a fetch land, or become a flying manland, or even be a defensive Maze of Ith
Dusknoir Typically, abilities can only be used once per turn
Contains multiple booster packs with a variety of powerful Pokemon cards

Gallery and List of Tribal Cards All Is Dust Altar of the Goyf Ashling's Command Aquitect's Will Bitterblossom Blades of Velis Vel Boggart Birth Rite Boggart Mischief Boggart Shenanigans Bound in Silence Brigid's Command Clachan Festival Cloak and Dagger Consuming Bonfire Craterous Stomp Crib Swap Crush Underfoot Demonic Covenant Diviner's Wand Dragon Typhoon Echoes of Eternity Ego Erasure Eldrazi Conscription Eldritch Immunity Elvish Elegy Elvish Promenade Eyeblight's Ending Eyes of the Wisent Faerie Tauntings Faerie Trickery Favor of the Mighty Feudkiller's Verdict Firdoch Core Fodder Launch Form of the Mulldrifter Formless Genesis Giant's Ire Gilt-Leaf Ambush Grub's Command Hoofprints of the Stag Hunting Triad Idol of False Gods Kindle the Inner Flame Knowledge Exploitation Kozilek's Command Lignify Limitless Rekindling Merrow Commerce Militia's Pride Morcant's Eyes Morsel Theft Nameless Inversion Noggin Whack Not of This World Notorious Throng Obsidian Battle-Axe Peppersmoke Preponderant Pearl Prowess of the Fair Reach of Branches Rebellion of the Flamekin Rootgrapple Sage's Dousing Sarah's Wings Shields of Velis Vel Skittering Invasion Stream of Unconsciousness Summon the School Surge of Thoughtweft Sygg's Command Tarfire Tarmogoyf Nest Thieves' Fortune Thornbite Staff Trystan's Command Veteran's Armaments Violet Pall Wanderwine Farewell Warren Weirding Wings of Velis Vel Best Tribal Cards #12

It's not easy with Commander's 100-card decks, but it's still possible, and there are quite a few Dimir cards that can get the job done