Fatal Push was a bridge between the two in many ways, as it was able to be played on turn one or two, while also being able to handle bigger creatures most notably Tarmogoyf and Thought-Knot Seer at the time
Quite big but far from enough to win with on its own
Legendary Creature Human Assassin Uncommon Andreia Ugrai 3/3 NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Deathtouch Other Assassins you control get +2/+0
Five is a lot of artifacts, granted, but even in Standard, there are ways to make it happen
The fact that these are permanents, which can potentially be flickered, reanimated, or otherwise reused at low cost, makes these already flashy cards very strong
Blood on the Snow has the flexibility to hit Planeswalkers, but most of the time you're going to aim for creatures