Youll get an infinite loop that makes endless soldiers and infinite triggers of whatever other ETB creatures you have laying around
Not to mention exiling graveyards too, so cards like Bojuka Bog or escape/delve cards are fair game
The most important thing that a creature-land can be is efficient, and while members of the new cycle in Adventures in the Forgotten Realms tend to have fairly steep activation costs, they do gain some points back for this by entering the battlefield untapped on the early turns of the game
Torbran, Thane of Red FellTorbran, Thane of Red Fell from Throne of Eldraine certainly has that iconic flavor, and serves as a "lord" of sorts for your red Dwarf cards
Cultivate Land now and then There are lots of good options for ramp spells in Green
6 Back In Town The Boys, Presumably Outlaws of Thunder Junction created the new 'outlaws' batching term, which combined Warlocks, Pirates, Assassins, Rogues, and Mercenaries into one category of cards