Still, serious collectors arent always deterred
Ultimately, we decided to focus on mechanics that reflected the identities of each of the factions represented in each deck, and to express the concept of each type of creature as well as we could using conventional Magic mechanics, relying on Warhammer 40,000s rich and deep worldbuilding to stimulate excitement in our players
Below is a photo of the draft archetypes from an Adventures in the Forgotten Realms draft booster I opened
However, you can have more than four cards of the same name , but not more than four of the same version You can only have cards from up to two different ink colors
Stun Counters Wouldn't it be nice if your opponents' creatures just took a small break and didn't untap so maybe you could attack unfettered
For instance: A deck with a commander that costs two mana may avoid 2mv ramp because it anticipates playing its commander on turn two instead of ramping