Ummm...........I had a different solution in mind that I thought was optimal went something like Opponent turn 1: Elixir My Turn 1: Warden Opponent turn 2: (Most other plays are unsafe due to Kolaghans command so...) activate Elixir (opponent at 15 life) My turn 2: Level up Warden, attack (opponent at 12 life) Opponent turn 3: (Needs to get Elixir out of hand since I still have Thoughtseize) Elixir, Blackmail on Kolaghans command, Warden My turn 3: Attack with warden (opponent at 9 life) Opponent turn 4: 3/3 Warden, dont attack, activate elixir (opponent at 14 life) My turn 4: dont attack Opponent turn 5: lifelinking Warden, attack (opponent at 17 life) 17 is less than 19
Along with the mechanical implicationsgiving players something to do both early and late in a typical game of Magic Eternalize is definitely the star of the set, and were glad to see it show up as a riff on Embalm
x1] [When Attacking] Give up to 1 of your opponent's Characters 2000 power during this turn
People will wear protective equipment such as safety glasses and steel-toed boots
Weaknesses: While Mythos of Nethroi has a respectably high floor, its ceiling isnt exactly shooting for the stars
If youre starting, Deck Wizard is a great place to automatically build a unique deck that only features cards you own