The latest Final Fantasy Secret Lairs should fall firmly in the first camp, given how much hype there's been surrounding the main Final Fantasy set and the accompanying Commander decks
If you manage to pull it, hold on for a bit longer
Not having enough resources to deliver more powerful cards late in the game is a risk in any TCG, but here its been especially challenging
With the right cards in hand, he works great as part of some combos
A handful of the Amethyst cards still get played in the game's top decks, but there's not much else to work with once you're ready to build a custom deck of your own
Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library