there just isn't enough information to justify the effort, especially considering 2,000 card collections are very often someone who got into the game recently, cracked a few boxes and stopped playing
In a game of Commander, thats going to happen a lot
[1] Waite writes that the card carries several divinatory associations: 12
At the time mill decks tended to be mono-blue or white-blue and were all about controlling the environment, using milling as a win condition once control was established
And the cards that you play with in paper Magic, the ones you buy at your local game store, are printed by WotC
What's clear: each deck is themed hard around a specific crew, fleet, or faction rather than a generic color pair, which fits how Universes Beyond precons have trended over the last couple of years, when they have been made available