I believe its high conversion rate is likely because there isnt a clear, effective counterstrategy to the deckother than relying on removal
There are a couple of bonuses that we can make use of, but I dont think its enough to make Stuck in Summoner's Sanctum more than just a moderate playable
Plus, three toughness is somehow outrageous in Pioneer because every red deck plays Wild Slash and Shock instead of Fiery Impulse
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