Just as I feel that rare lands and A/B/U cards will one day be highly sought after, you may have other ideas
I knew Mana Crypt was a pricey piece, but dang, yall, is it worth that much
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Enchantment - Aura Super State Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste
Build the foundation: ramp, fixing, and staying power Once the commander is set, lock in reliable mana acceleration (rocks + land-based ramp) so you consistently reach the mid and late game this is a big reason the best Angel commanders in MTG feel smooth instead of sluggish
Its not that, of course, but token doublers are super popular, and this does more than just the doubling mode
Fine enough if you want to scavenge onto something else, but there seem to be a lot better ways to generate +1/+1 counters