However, Alchemy versions of preexisting cards have digital-only mechanics that wouldn't be possible in paper, like Conjuring cards into your deck
But I got feedback from Hindy and others on the Play Design team that it was really missing a way to interact with creatures
We arent likely to be suiting it up, and its not our premium finisher, but the whole package is a solid one that without a doubt warrants a slot or two here
The following rulings focus on the phasing keyword: While a permanent is phased out, it's treated as though it doesn't exist
The numbers in question are found in the bottom right corner of the card, like the 13/13 listed on our friend to the right there
Creature (24) Ascendant Packleader Creepy Puppeteer Flourishing Hunter x2 High-Rise Sawjack x3 Lambholt Harrier x3 Mounted Dreadknight x3 Spore Crawler x3 Thundering Raiju Timberland Guide x4 Topiary Stomper Voldaren Stinger x2 Instant (8) Abrade x3 Burn the Accursed x2 Witch's Web x3 Enchantment (1) Land (27) Forest x11 Mountain x12 Rugged Highland x4 Its not as well constructed as some of the previous decks, and this Gruul deck probably wont do too well with the somewhat jumbled theme of the deck, but it gives players a starting place to build on