Counterspells are a great tool in Commander, and including a couple of the juicier ones at least in your decks is a good idea
In short: the goal is to not be the archenemy at the table and instead work with the other players to take out other threats -- all while you're setting up to snag victory once your opponents have wasted their resources
LTR is no exception, so let's go over the main ones from this set
(A copy of a permanent spell becomes a token.) Enchantment Color tag templates(None) Swarm Intelligence Whenever you cast an instant or sorcery spell, you may copy that spell
As a result dozens of unplayable RL cards have been spiked, with the ability to hold the new plateaus highly dependent on whether collectors looking to finish sets of Antiquities, Arabian Nights, Legends and The Dark will step in out of fear and attempt to grab cards they needon an accelerated schedule
Youll want multiple instances of this ability in your deck just in case your opponents are able to remove them turn after turn