Heres how Id rate the 10 to start: Tier 1 Archetypes (best decks) UR Big Spells BG Graveyard/Midrange Tier 2 Archetypes (good) Tier 3 Archetypes (decent) UB Control/Good Stuff GW Go Wide/Midrange BR Wizards/Bleeder RG Landfall/Stompy The main delineation between these archetypes is the level of synergy and support they have
Alisaie Leveilleur + Alphinaud Leveilleur This partner with pairing (ranked together because you should never run them solo) sets up a strong control game plan
Each booster contains the quenchiest cards from all across the four nations, including rares and/or mythic rares, traditional foils, and a full-art basic land
It's a terrible first land drop, but as long as you have a way to make creatures, it's the most broken mana-producing land in the game
At the very least, its interesting
I jumped back into Arena, Magics slickest digital version (sorry, Magic Online)