Relying on these three characters being in play to get this ability off is not going to be easy or reliable
But it boasts a hefty five defense, and the powerful ability to exert opposing characters during their opponents next turn if they get caught out in the rain that is, if theyre not already at a location
Three out of whites four Draft archetypes have some need for artifacts, so theyre likely to have something you can find with Delivery Moogle
That would be reason enough to stick it in your command zone even if there wasn't a honking great creature attached, but of course there is
Five overperformers in the Amber-Amethyst Starter Deck Maximus, Relentless Pursuer Friends on the Other Side The Wardrobe, Belles Confidant Rafiki, Mysterious Sage Hades, Lord of the Underworld Five overperformers in the Emerald-Ruby Starter Deck Pongo, Ol Rascal Mickey Mouse, Steamboat Pilot Dragon Fire Mad Hatter, Gracious Host Stitch, Abomination Five overperformers in the Steel-Sapphire Starter Deck Grab Your Sword Maleficent, Uninvited Mickey Mouse, Detective One Jump Ahead Hercules, True Hero The reason why I liked evasion and bodyguard so much is that these abilities deny the opponent the opportunity to make favorable challenges
The I Win, I Win