For the most part, these function the same as sagas normally do, giving you chapter abilities for each turn that they remain in play, except they can also attack and block just like normal creatures
This is a hand where Ancient Tomb is worth more than Mishras Workshop since we dont really have any expensive spells in our hands and we have two Urzas Saga that will likely be enough to win the game if we dont die before
Teferi doesnt prevent or counter anything, but it keeps your opponent from cascading at instant speed, which is often a huge deal
Pacifism effects (MTG lingo for auras that don't allow the enchanted creature to attack or block ) are fairly common in Limited formats but not too useful in Constructed since they often allow the enchanted creature to use its activated, triggered, or static abilities
Arcavios gets there
This Town Aint Big Enoughs interaction with Stormchasers Talen created loops that could outlast opposing interaction while the spell also worked as a powerful tempo play