Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar

Sure, if anywhere Commander is the place to run this card, but it just seems like if you have the 12 artifacts to enable the card to be a 2 mana untap everything you may as well just run Dramatic Reversal, which is such an upgrade to this card that it makes my head spin
The rules text isn't necessarily tied to its name or a previous card, but it does have strong holiday themes and plays out well
In that time the specifics of the technology and processes have changed
With that all worked out it means the chances of pulling a legendary is about 1 in every 6 packs
Sorry, this card inflicts the same type of psychic damage on me as it does when someone casts it with all modes