Effect Veiler comes straight from the 5Ds era of the game, when card games used to be played on motorcycles
It also is a champion of entry hazards with the move Spikes so players can draw in passive damage from those and the Hail in tandem
These archetypes typically include a combination of Monster, Spell, and Trap cards that are designed to work together seamlessly, creating powerful combos and interactions that can give you a competitive edge in duels
It gets more efficient the more mana you have, which is why it seems to be a better option as a large X spell finisher than most
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Myr Battlesphere isnt quite as insane, but it does leave behind 4 1/1 tokens, and can even use those tokens to attack more effectively the turn it gets warped